![]() In both cases, a studio or developer is rushing into using the brand name as an easy cash grab and the consistency of failure finally has some studios, or in this case, developers, worried of the long term impact on their reputation. On the other side of the equation, all video games based on movies tend to suck as well. To date, pretty much all video game movies have been massive letdowns and have only served to bring negative buzz attached to those respective franchises. Valve ( Half-Life, Portal) would prefer to make their own movie the right way, respective of their own games, rather than let Hollywood ruin them for the fans, and in the case of the Metal Gear Solid adaptation, it has suffered from infinite delays and it seems Konami also doesn't want to tarnish the brand with a disappointing or troubled film.īut where does that leave director DJ Caruso and his prequel story? His response mirrors that of other developers protective of their ideas and franchise, Valve and Konami. ![]() "So we're doing the same with the film, not just a cheap cash-in but to do something really worthwhile, so we'll see." "But one of the reasons Dead Space still exists and is popular is because we've made sure to do everything right." "We would love to have a live action film and we've had a lot of discussion. Milham's thoughts on a live action Dead Space movie: In an interview with Newsbeat, Dead Space co-creator Ian Milham was asked about what their current thoughts on a live-action movie are, now that the second game has hit shelves along with the second animated film ( Dead Space: Aftermath).
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